Old SchoolOps

RF Online: Golden Age v0.1.0

The First Golden Age Build

Released 2026-07-22

The first server build for the Episode 2.2.3.2 client, Golden Age. It runs on its own port, with its own character database, its own static game content and its own map data. The client logs in, creates a character and selects one, and stops short of finishing world entry.

This is the first build of a server for the Episode 2.2.3.2 client, Golden Age. It runs on port 27800, with its own account-linked character database, its own static content imported from the 2232 game files, and its own map data generated from the 2232 maps. Windows and Linux both run it.

The 2.2.3.2 client logs in, creates a character, selects one and loads the whole world-entry sequence. Character models render correctly, the account PIN lock works, the character list is right for 2.2.3.2, the guild honor board loads, and monsters load from the game data.

Known Issues

  • The client stops at the door. The last step into the world does not complete, so there is nothing to play here yet.
  • The Golden Age headline systems are all still ahead: the trunk, mail, guild rooms, the unmanned trader, animus, units, mining, dark hole, patriarch elections and the cash shop.
  • This is an early build. Anything past character select may still be broken.