Changelog
Every release across every game we develop, newest first. Each entry links to the full notes for that version.
One game's history Gate to Heavens Gate to Heavens Classic RF Online: Giga 4 Episode 2 RF Online: Golden Age RF Online: Red Army RF Online: Secret of Holystone
July 2026
-
2026-07-28
RF Online: Giga 4 Episode 2 v0.3.6
The Full Game World
The self-host download carries the full game world: monsters, items, shops, spawns and NPCs. No gameplay changed in this build.
-
2026-07-28
RF Online: Golden Age v0.1.3
The Level Cap Moves To 65
The level cap is now 65, the number Golden Age itself shipped with. The rest of the release is the launcher, and running a server without installing anything first.
-
2026-07-28
RF Online: Red Army v0.1.6
The Launcher
The launcher is a proper window now, and it tells you whether the server is up before you press Login. It can also keep your client files current on its own, and nothing in the gameplay changed.
-
2026-07-28
RF Online: Secret of Holystone v0.1.3
Automatic Client Updates
The launcher can keep your client files up to date on its own, fetching only what changed before the game starts. Nothing in the game itself changed.
-
2026-07-27
RF Online: Giga 4 Episode 2 v0.3.5
The Launcher Updates Your Client
The launcher checks for updated client files before it starts the game and fetches only what changed, so a client-side fix reaches you on your next launch. No gameplay changes in this build.
-
2026-07-25
RF Online: Red Army v0.1.5
No Database To Install
There is no database to install any more. Start the server and it creates everything it needs, with the full game world already in place. Nothing in the gameplay changed.
-
2026-07-25
RF Online: Secret of Holystone v0.1.2
The Launcher and No Database
Unzipping the download and starting the server is the whole install now, with no MySQL and no database software at all. Logging in has a real launcher window with an email, a password and a live indicator showing whether the server is up and what version it runs.
-
2026-07-24
RF Online: Secret of Holystone v0.1.1
NPCs, Shops and Looting
You could not talk to an NPC at all, so shops and quest givers were dead on contact. Looting, quest rewards, buying, the experience bar and how other players look were all broken too.
-
2026-07-24
RF Online: Secret of Holystone v0.1.0
Secret of Holystone Begins
The first build of the Episode 2.1.6 server: login, character select, into the map, the starting quest, chat, and a clean logout.
-
2026-07-24
RF Online: Red Army v0.1.4
Other Players, Chat and Parties
Everyone else was being drawn wrong. Party bars read at a tenth of their real value, every line of chat went out malformed, rangers spent no ammunition, and no monster had ever spawned. All fixed.
-
2026-07-23
RF Online: Golden Age v0.1.2
First Blood
Combat works. You can target a monster, hit it, watch its health drop, and kill it. Chat reads right and movement is smooth, both of which were broken in ways you would have noticed immediately.
-
2026-07-23
RF Online: Golden Age v0.1.1
Into the World
The 2.2.3.2 client now gets all the way into the world and stands in the starting town. Monsters award the experience their own records say they should, and vendors carry their full stock.
-
2026-07-22
RF Online: Golden Age v0.1.0
The First Golden Age Build
The first server build for the Episode 2.2.3.2 client, Golden Age. It runs on its own port, with its own character database, its own static game content and its own map data. The client logs in, creates a character and selects one, and stops short of finishing world entry.
-
2026-07-22
RF Online: Red Army v0.1.3
Combat, Potions and First Spells
Combat did not work at all: every swing was thrown away before it landed. Attacks go through now, potions heal, your health and force bars move, and mages can pick their starting element.
-
2026-07-20
RF Online: Red Army v0.1.2
The Inventory Fix
Your chest piece showing up in the head slot is fixed, and so are unequipping, the town return item and moving items between bags. The hotbar saves now.
-
2026-07-20
RF Online: Red Army v0.1.1
Real 2.1.5 Game Data
Towns, merchants and spawns are 2.1.5's own now. Armour exists for the first time, and quests and the mastery cap work after silently doing nothing.
-
2026-07-19
RF Online: Giga 4 Episode 2 v0.3.4
Force Recovery and Loose Ends
Force points recover on their own now, so a caster is no longer stranded on an empty bar after a fight or a relog. Starting spells stay learned across logout, logging out to character select takes the original's short countdown again, and the area name is set again after every map change.
-
2026-07-19
RF Online: Red Army v0.1.0
Red Army Begins
The first build of the Episode 2.1.5 server. It runs, it loads real 2.1.5 game data, and the launcher signs you in. Not playable yet.
-
2026-07-19
RF Online: Giga 4 Episode 2 v0.3.3
The Inventory Rework
The inventory problems after logging out and back in are fixed, along with a held stack vanishing on a bad merge. Potions that should not stack no longer destroy each other, and every class gets its correct starting quest.
-
2026-07-17
RF Online: Giga 4 Episode 2 v0.3.2
Monsters, Merchants and GM Commands
All three starting maps are full of monsters and their towns have their real merchants. Unequipping, the banker exchange, skill training and mastery in town are fixed, and game masters get commands.
-
2026-07-16
RF Online: Giga 4 Episode 2 v0.3.1
Game Master Accounts
Staff permission moves into the shared accounts database as a per-game grant, so one account can be a game master on RF Online and a normal player on another game.
-
2026-07-16
RF Online: Giga 4 Episode 2 v0.3.0
Combat, Parties, and a Living World
Real skill and force combat with hit, evasion, and critical rolls, mastery, gear and buffs that change your damage, parties with shared experience, per-race starting towns from the real map data, portals that put each map in its own instance, quests you can finish, live shop NPCs, force spells you learn and cast with real cooldowns, and every item showing up as what it is.
-
2026-07-13
RF Online: Giga 4 Episode 2 v0.2.4
Game Data Setup
The game-data database fills itself in on first startup, so a server you start yourself comes up with the real content in place.
-
2026-07-12
RF Online: Giga 4 Episode 2 v0.2.3
Hardening and the Launcher
A real login launcher, speed and position checks, view-distance culling, and a download you can run your own server from.
-
2026-07-12
RF Online: Giga 4 Episode 2 v0.2.2
The Gameplay Slice
The first real gameplay: content loaded from a database, monsters to fight, melee combat with experience and levels, an NPC shop, potions and buffs, visible other players, and death and respawn.
-
2026-07-12
RF Online: Giga 4 Episode 2 v0.2.1
Presence, Finished
The rest of seeing other players move and chat, plus logging in with your account email.
-
2026-07-12
RF Online: Giga 4 Episode 2 v0.2.0
Multiplayer and Chat
Players can see each other spawn, move, and leave, and can talk to each other.
-
2026-07-12
RF Online: Giga 4 Episode 2 v0.1.1
Any Character, In the World
Real character creation and persistence, tracked movement, and a clean logout, so any character you make enters the world and is saved.
-
2026-07-12
RF Online: Giga 4 Episode 2 v0.1.0
RF Online, Rebuilt in Go
The first release. The original giga4 client logs in, creates a character, and enters the world against a brand new server written from scratch.
-
2026-07-11
Gate to Heavens v0.3.1
Email Logins
You now sign in with your email address, and you can change your account name and password at any time.
-
2026-07-11
Gate to Heavens Classic v0.1.1
Email Logins
You now sign in with your email address, and you can change your account name and password at any time.
-
2026-07-08
Gate to Heavens v0.3.0
The Summer Update
A rebuilt interface, the interactive world map, a full chat overhaul, and keyboard movement by default.
-
2026-07-08
Gate to Heavens Classic v0.1.0
The First Release
The first release of Gate to Heavens Classic, the original game on a rebuilt server and engine.