Old SchoolOps

RF Online: Golden Age v0.1.2

First Blood

Released 2026-07-23

Combat works. You can target a monster, hit it, watch its health drop, and kill it. Chat reads right and movement is smooth, both of which were broken in ways you would have noticed immediately.

The last build got the client into the world. This one is about what you do once you are there.

Fixed

  • Combat did not work. Every swing and every target was thrown away before it did anything. You can now target a monster, attack it, see the damage numbers, watch its health bar fall, and kill it. Skills and magic land the same way, and dying and reviving put your character in the right state.
  • Chat dropped the first letter of every line. “ping pong” came out “ing pong”. Fixed.
  • Running around snapped you back to an earlier spot, with the wrong starting position after a relog. Every step you take sticks now.
  • The experience bar read 0.0000% forever. It fills as you earn experience now.
  • Casting a self-buff never charged force points. It does now, and the buff carries the caster’s name, so other players see whose buff is whose.
  • Monsters show when they engage and disengage, so aggro reads correctly instead of the mob silently deciding to fight you.
  • Your money read as garbage on character select. Dalant and gold arrive properly now.
  • Starter quests hung forever, waiting on a choice of reward that was not there to make. They run through now, and two quests missing from the spiritualist line are in.
  • Defence points show when something hits you, weapon durability updates correctly, and your cooldowns are there when you enter the world.
  • Socketing a talic answers instead of leaving the window waiting. Socketing is not built yet, so the window closes on a refusal.

Known Issues

Combat balance, the full skill list, and the rest of the level 1 to 24 loop are early. The core of it, moving and fighting, works.