Every item you carry keeps its own identity now, however you move it around. That was behind the bag problems after a relog: a used stack coming back split, sold items reappearing, and the occasional “no space” that was not real. All of those are fixed.
Inventory and Equipment
- Merging two stacks that are not actually the same item no longer destroys one of them. Your starter Training potions and the potions you buy from a shop are genuinely different items in the original data, so they never combine, and now a failed combine leaves both stacks exactly as they were instead of making the held one disappear.
- Selling, using, dropping, and splitting all address the right item every time, including after you have moved things around or picked up new drops.
- The way you arrange your bag is saved. If you drag items into the order you like, that layout comes back when you log in again instead of resetting.
- Unequipping returns a piece to your bag as the same item it was when you put it on.
Quests
- Every class starts with its own correct opening quest. A single placeholder quest was going to everyone; a warrior, a ranger, a spiritualist and a specialist each see the quest that belongs to them now. (The mage’s pick-your-spells version of that quest is still to come.)
Known Issues and What Is Not in Yet
- The mage still receives its starting spells all at once, with no choice through the starter quest. That choice is the next quest task.
- The area name above the minimap still stays blank as you walk, and the map and teleporter can still misbehave after crossing a bridge. Both are the next world task.
- The game database changed shape for the item work, so this build starts from a fresh one.